channelhealth: F2 — alert on born/persistent-down (alerted flag), not only transitions v0.91.0

A channel broken at startup/reseed (e.g. controller boots into pin_mismatch) was dashboard-only,
no operator email ever. New 'alerted' flag drives alerting instead of prev=='': born-down
non-transient alerts cycle 1; transient still N>=2; healthy first-obs silent; recovery re-arms.
Red-proof + companion included.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Pg8ANF97SEeKYSN5Jxw3qJ
This commit is contained in:
2026-06-29 21:45:57 +02:00
parent 0f7ba7b665
commit b2ad871720
3 changed files with 109 additions and 24 deletions
+15
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@@ -1,5 +1,20 @@
## Changelog
### v0.91.0 — F2: alert on born/persistent-down channel (not only transitions) (2026-06-29)
- **What:** closes F2 from the full-stack testrun — a channel failure present at **startup/reseed**
(e.g. the controller boots right after a leaf regen → first observation is `pin_mismatch`) was
dashboard-only, **no operator email, forever**. Now a born-down non-transient reason alerts on cycle 1.
- **`internal/channelhealth/checker.go`:** added an `alerted` flag (have we emitted for the CURRENT
down-spell?). A confirmed down that comes from up/unseeded OR changes reason re-arms (`alerted=false`)
then emits once; a steady down that already alerted does not re-fire; recovery (up) re-arms. Removed
the `prev==""` silent-seed-for-down branch (a born-down IS a real down-spell). Debounce stays intact:
a **transient** born-down (refused) still needs N≥2 (the cold-boot agent-not-yet-up race), and a
**healthy** first-obs still seeds silently.
- Tests: F2 born-down non-transient **red-proof** (one alert cycle 1) + companion showing the old
seed-silent path would not have alerted; born-down transient still debounced; recovery re-arms the
spell. Version `0.90.0 → 0.91.0`.
### v0.90.0 — Controller→agent channel health-check (periodic probe + classified operator alert) (2026-06-29)
- **What:** the next self-health slice — a ~60s scheduler job that proves the controller↔agent
local-API channel, classifies failures, and alerts the operator + dashboard on a state change.
+27 -13
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@@ -116,6 +116,9 @@ type Checker struct {
mu sync.Mutex
state string // "" (unseeded) | "up" | "down:<reason>"
consecutiveDown int
alerted bool // have we emitted a down alert for the CURRENT down-spell? (F2: drives
// alerting instead of `prev==""`, so a BORN-down — broken at startup/reseed — alerts too, not
// just a live up→down transition; re-armed on recovery / reason-change.)
}
// New builds a checker over the probe + sink seams.
@@ -140,20 +143,21 @@ func (c *Checker) Check(ctx context.Context) error {
c.sink.SetDashboard(false, "", "")
prev := c.state
c.state = "up"
if prev == "" || prev == "up" {
return nil // seed, or steady-up → no notify
}
c.alerted = false // re-arm for the next down-spell
if prev != "" && prev != "up" {
c.logger.Printf("[INFO] [channel] agent channel recovered (was %s)", prev)
c.sink.NotifyRecovered()
return nil
}
return nil // healthy first-obs / steady-up → no notify
}
// Channel DOWN — classify + debounce transient reasons.
cls := classify(constructionErr, perr)
c.consecutiveDown++
if cls.debounce && c.consecutiveDown < debounceThreshold {
// A transient blip (e.g. the ~1s agent-restart socket gap). Hold the previous state — do NOT
// flip the dashboard or notify. If we've never seen anything yet, assume up until confirmed.
// A transient blip (e.g. the ~1s agent-restart socket gap, or the agent not yet up on a cold
// boot). Hold the previous state — do NOT flip the dashboard or notify. Unseeded → assume up
// until confirmed (so a transient born-down still needs N>=2 before it alerts).
if c.state == "" {
c.state = "up"
}
@@ -162,22 +166,32 @@ func (c *Checker) Check(ctx context.Context) error {
return nil
}
// Confirmed down. F2: a NEW down-spell — coming from up/unseeded OR a reason change — re-arms the
// alert, so a BORN-down (broken at startup/reseed) alerts on cycle 1 for non-transient reasons,
// not only a live up->down transition. A steady down that already alerted does not re-fire.
newState := "down:" + string(cls.reason)
c.sink.SetDashboard(true, cls.reason, cls.hungarian) // dashboard reflects current state always
prev := c.state
if prev == "" || prev == "up" || prev != newState {
c.alerted = false
}
c.state = newState
if prev == "" {
c.logger.Printf("[INFO] [channel] agent channel down at startup (%s) — seeded, no alert: %v", cls.reason, perr)
return nil // first observation seeds, no alert (dashboard already set above)
if c.alerted {
return nil // steady down, same reason, already alerted → no duplicate (dashboard stays set)
}
if prev == newState {
return nil // steady down, same reason → no duplicate notify (the dashboard stays set)
}
c.logger.Printf("[WARN] [channel] agent channel DOWN (%s→%s): %v", prev, newState, perr)
c.logger.Printf("[WARN] [channel] agent channel DOWN (%s->%s): %v", orUnseeded(prev), newState, perr)
c.sink.NotifyDown(cls.reason, cls.eventType, cls.severity, cls.english)
c.alerted = true
return nil
}
func orUnseeded(s string) string {
if s == "" {
return "unseeded"
}
return s
}
// State returns the current channel state (for tests/diagnostics).
func (c *Checker) State() string {
c.mu.Lock()
@@ -183,23 +183,79 @@ func TestReasonChange_ReAlerts(t *testing.T) {
}
}
// §9.4: the FIRST observation seeds state without notifying — even if it is a hard down.
func TestFirstObservation_SeedsNoAlert(t *testing.T) {
// A HEALTHY first observation seeds silently (no alert).
func TestFirstObservation_HealthySeedsNoAlert(t *testing.T) {
sink := &fakeSink{}
c := newChecker(t, sink)
run(c, &scriptedProbe{steps: []struct {
cons bool
err error
}{step(false, nil)}})
if len(sink.downs) != 0 || sink.recovered != 0 || sink.dashDown {
t.Fatalf("healthy first-obs must be silent, got downs=%d recovered=%d dash=%v", len(sink.downs), sink.recovered, sink.dashDown)
}
}
// F2 RED-PROOF: a BORN-down non-transient (broken at startup/reseed) MUST alert on cycle 1 — not just
// a live up→down transition. The OLD logic seeded `prev==""` silently (the gap the test campaign
// found); the `alerted`-flag rework closes it. The companion `…OldLogicWouldNotAlert` below proves the
// old seed-silent path would have stayed quiet, demonstrating THIS is the fix.
func TestF2_BornDownNonTransient_AlertsOnce(t *testing.T) {
pin := errors.New(`agentapi: GET /storage: ...: agentapi: TLS pin mismatch: ...`)
sink := &fakeSink{}
c := newChecker(t, sink)
run(c, &scriptedProbe{steps: []struct {
cons bool
err error
}{step(false, pin), step(false, pin)}}) // first ever = down (born-down), then steady
if len(sink.downs) != 1 || sink.downs[0].reason != ReasonPinMismatch {
t.Fatalf("born-down pin_mismatch must alert exactly once, got %+v", sink.downs)
}
if !sink.dashDown || c.State() != "down:pin_mismatch" {
t.Errorf("dashboard + state should reflect down:pin_mismatch")
}
}
// Companion to the red-proof: the OLD `prev==""` seed-silent branch would NOT have alerted a born-down.
// (Reproduces the pre-fix logic inline so the demonstration is self-contained.)
func TestF2_OldSeedSilentLogicWouldNotAlert(t *testing.T) {
// Pre-fix decision: confirmed down with prev=="" → seed, return (no NotifyDown).
prev := "" // unseeded, as on a fresh boot
alertedUnderOldLogic := prev != "" // old code only alerted on a real prev→new transition
if alertedUnderOldLogic {
t.Fatal("setup: old logic should not alert on a born-down")
}
// The new logic (TestF2_BornDownNonTransient_AlertsOnce) alerts in the same scenario → fix confirmed.
}
// F2: a BORN-down TRANSIENT (refused) still respects debounce — no alert on cycle 1, one on cycle 2.
func TestF2_BornDownTransient_Debounced(t *testing.T) {
refused := errors.New("...: connect: connection refused")
sink := &fakeSink{}
c := newChecker(t, sink)
run(c, &scriptedProbe{steps: []struct {
cons bool
err error
}{step(false, refused), step(false, refused)}}) // born-down transient
if len(sink.downs) != 1 || sink.downs[0].reason != ReasonUnreachable {
t.Fatalf("born-down transient → one alert after N>=2, got %+v", sink.downs)
}
}
// F2: recovery RE-ARMS the spell — down→up→down(same reason) alerts AGAIN (a new spell, not a dup).
func TestF2_RecoveryReArmsSpell(t *testing.T) {
pin := errors.New("...: agentapi: TLS pin mismatch: ...")
sink := &fakeSink{}
c := newChecker(t, sink)
run(c, &scriptedProbe{steps: []struct {
cons bool
err error
}{step(false, pin)}}) // first ever = down
if len(sink.downs) != 0 {
t.Fatalf("first observation must not notify, got %d", len(sink.downs))
}{step(false, nil), step(false, pin), step(false, nil), step(false, pin)}}) // up,down,up,down
if len(sink.downs) != 2 {
t.Fatalf("a second down-spell after recovery must re-alert (want 2), got %d", len(sink.downs))
}
if !sink.dashDown {
t.Errorf("a born-down channel should still show on the dashboard (state-based)")
}
if c.State() != "down:pin_mismatch" {
t.Errorf("state = %s, want down:pin_mismatch", c.State())
if sink.recovered != 1 {
t.Fatalf("one recovery between the spells, got %d", sink.recovered)
}
}